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1. [MERC] Vendetta Mercenary Group - in Crime and Punishment [original thread]
Estray Lassils wrote: Secca Trild, Read some of the earlier posts on uncanny similarities between Jane Galt and IChooseYou. Then search Jane Galt on forums and research her relationship with VMG. In other words, #intel leads to #analysis lead...
- by Rosal Milag - at 2016.11.19 07:44:41
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2. [MERC] Vendetta Mercenary Group - in Crime and Punishment [original thread]
Your group needs to issue a public statement with full disclosure of what happened. Names and specific details are not necessary but right now the general feeling is that your word is not worth the ink used for the contract. Your company accepted ...
- by Rosal Milag - at 2016.11.18 06:23:13
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3. Boosting for Miners in High Sec Income - in Science and Industry [original thread]
Alicia Dnari wrote: Rosal Milag wrote: a trial account can't be played alongside a subscription I'm not at all sure what you mean by this. You literally can't launch a subscription with a trial running. So until I can dual box effective...
- by Rosal Milag - at 2016.10.14 23:13:45
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4. Boosting for Miners in High Sec Income - in Science and Industry [original thread]
Bing Bangboom wrote: There is a huge thread discussing this in another forum. https://forums.eveonline.com/default.aspx?g=posts&t=494897&find=unread Somewhere in there people are discussing the tanking ability of the new Orca and...
- by Rosal Milag - at 2016.10.14 21:34:32
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5. Value of BPOs and BPCs - in Science and Industry [original thread]
It would be helpful if we could have an ingame market for BPOs and BPCs instead of relying on the contract system. I'm not sure how much of an impact it would be on the market but it would go a long way to normalizing prices and making it easier t...
- by Rosal Milag - at 2016.10.14 19:37:36
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6. Boosting for Miners in High Sec Income - in Science and Industry [original thread]
After looking at the changes coming down the pipe, I have rolled a new character that is exclusively for mining/boosting miners. My eventual goal is to move into a Rorqual to support my other mining character out in null. Until the skills are high...
- by Rosal Milag - at 2016.10.14 18:34:50
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7. Sticky:[November] New Sunesis destroyer - in Upcoming Feature and Change Feedback Center [original thread]
Altrue wrote: CCP Fozzie wrote: Like its big brother the Gnosis, the Sunesis is a celebration gift given by CCP to our players at certain important points in EVE history. Doesn't that bother you by the way? The EVE economy is almost enti...
- by Rosal Milag - at 2016.09.15 19:06:56
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8. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Rorquals should have the bonus to armor links as well as shield. This would keep armor heavy response fleets on equal grounds to shield fleets. Since barges are shield tanked, fitting armor links wouldn't help the miners in the short term but woul...
- by Rosal Milag - at 2016.08.29 18:40:39
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9. Sticky:[March] Cap Batteries - in Upcoming Feature and Change Feedback Center [original thread]
Arla Sarain wrote: Not sure, the fitting requirements are so high for the smalls. The random reflect never bothered anyone IMO, neither did the small Cap Bonus. Using up 10-12 PG on a frigate is a big amount. Considering that a clever carrie...
- by Rosal Milag - at 2016.02.11 21:24:29
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10. Sticky:[February] Force Auxiliary Skills - in Upcoming Feature and Change Feedback Center [original thread]
ApolloF117 HUN wrote: and what i heard, pilot like me who has over 100m sp, those extractor/injector junks are mostly usless So, you can't siphon off 500k SP like the rest of us? Huh, I totally missed that in the patch notes.
- by Rosal Milag - at 2016.02.08 23:12:04
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11. Sticky:[February] Force Auxiliary Skills - in Upcoming Feature and Change Feedback Center [original thread]
ApolloF117 HUN wrote: Rosal Milag wrote: Malcanis wrote: There was no difficulty in giving 4.5m sp to battlecruiser pilots. Yes because adding 4.5 million sp and adding 12 million sp is an equivalent event. Oh and did they have injec...
- by Rosal Milag - at 2016.02.08 23:10:58
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12. Sticky:[February] Force Auxiliary Skills - in Upcoming Feature and Change Feedback Center [original thread]
Malcanis wrote: There was no difficulty in giving 4.5m sp to battlecruiser pilots. Yes because adding 4.5 million sp and adding 12 million sp is an equivalent event. Oh and did they have injectors in game when the 4.5 million sp was added?...
- by Rosal Milag - at 2016.02.08 23:03:32
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13. Sticky:[February] Force Auxiliary Skills - in Upcoming Feature and Change Feedback Center [original thread]
Malcanis wrote: CCP Larrikin wrote: Hi Mates, We're seeding the 4 Racial Force Auxiliary skills in February, along with skills for Light Fighter Squadrons and Support Fighter Squadrons. Any character with Tactical Logistics Reconfiguration,...
- by Rosal Milag - at 2016.02.08 22:52:14
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14. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
klana depp wrote: kinda unrelated, but still throwing this idea out there.. can we get a buff to the "firewall" concept? these disruption modules are probably maybe useful in small scale warfare, but not for 50v50 fights. what about creating...
- by Rosal Milag - at 2016.01.07 19:13:39
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15. The Problem With Entirely Removing Off-Grid Links - in Player Features and Ideas Discussion [original thread]
Estella Osoka wrote: So I guess cynos are borked, eh? Cynos are far from being borked. Alts only make it easier to do. They are not required, not by a long shot. Cynos are done on alts for two reasons. With three pilots per account, one pi...
- by Rosal Milag - at 2015.12.23 22:43:44
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16. The Problem With Entirely Removing Off-Grid Links - in Player Features and Ideas Discussion [original thread]
Hopelesshobo wrote: Rosal Milag wrote: Fighters did scale. But it was based on your drone control skills and your bandwidth. If a carrier assigned you 1 fighter and you had no drones out, you now have -25 bandwidth. So, if you have 30 and 1...
- by Rosal Milag - at 2015.12.23 21:57:11
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17. The Problem With Entirely Removing Off-Grid Links - in Player Features and Ideas Discussion [original thread]
Hopelesshobo wrote: And it was also poorly balanced because it gave the same 5 fighters or bombers to all ships. It didn't scale at all. It would have been much better if CCP would have introduced a module that could have been fit to the ship...
- by Rosal Milag - at 2015.12.23 21:01:05
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18. The Problem With Entirely Removing Off-Grid Links - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: I haven't experimented yet, but if a link ship only has 2 instead of 6 links going.... It might be possible to fit a few weapons and perhaps some tank. Has anyone tried to fit out a command ship that didn't have 6 links...
- by Rosal Milag - at 2015.12.23 17:31:49
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19. The Problem With Entirely Removing Off-Grid Links - in Player Features and Ideas Discussion [original thread]
SurrenderMonkey wrote: Rosal Milag wrote: Rosal Milag wrote: Oh wait! This is where the skill you claim to have comes in. This isn't making links easy mode, it's making it harder, much harder. It's almost like they want link ships to b...
- by Rosal Milag - at 2015.12.23 17:01:14
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20. The Problem With Entirely Removing Off-Grid Links - in Player Features and Ideas Discussion [original thread]
Rosal Milag wrote: Oh wait! This is where the skill you claim to have comes in. This isn't making links easy mode, it's making it harder, much harder. It's almost like they want link ships to be an actively piloted vessel! One that isn't afk...
- by Rosal Milag - at 2015.12.23 16:53:51
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